Final Fantasy IV – A Retrospective Review

(This review is based on the North American Final Fantasy II on the SNES.)

As I have stated before in my review of Final Fantasy VI, the SNES is renowned for being a strong platform for JRPG games. Of particular note is the volume of JRPG games released or published by Squaresoft during this period, including Secret of Mana, several entries in the SaGa series – although none of these were released outside of Japan on the SNES – Chrono Trigger and of course several entries in the Final Fantasy series. Final Fantasy IV was the first game that Squaresoft released on the SNES and was also the first game in the Final Fantasy series proper released in North America since the original Final Fantasy in 1987.

The game focuses on the travails of Cecil Harvey, who begins the game as a Dark Knight in the service of the kingdom of Baron and as leader of the Red Wings, the airship air force of the Baronian kingdom. However, as the game begins, Cecil is beginning to have concerns, shared by his crew, about the aggression displayed by Baron in their aim to collect Crystals that are scattered around the world. After a vicious attack on a largely defenceless town named Mysidia, Cecil decides to air his concerns to the King of Baron. In response, the King strips Cecil of his captaincy and sends him on an errand to deliver an object to the nearby village of Mist, a location renowned for its Callers, who tap the magical powers of monsters in the form of summons. When he arrives, though, accompanied by his friend and leader of the Dragoons of Baron, Kain, the object that Cecil has delivered ends up spawning monsters who set Mist ablaze.

Finding a young girl, Rydia, whose mother has been killed as an unforeseen side-effect of Cecil and Kain’s slaying of the summoned guardian of Mist, Cecil and Kain attempt to make restitution with the girl. However, Rydia ends up being a Caller in her own right, summoning a powerful force which ends up changing the face of the land around them. Waking up in a forest, Cecil finds himself cut off from Baron, separated from Kain and trying to find medical assistance for a girl who hates him. Meanwhile, he has made an enemy of Baron, is also separated from his romantic partner, Rosa, a powerful healer and archer also serving Baron and faced with the goal of finding allies to discover exactly what is going on with the kingdom of Baron.

The setting of Final Fantasy IV is by and large typical quasi-medieval swords-and-sorcery fantasy, complete with the focus on the Crystals which was then common in Final Fantasy games, although there are enough plot twists to keep the setting from becoming completely generic. Nevertheless, this game is very much rooted in its setting and from this aspect, will provide no real shocks to those familiar with either European fantasy or with other JRPGs.

A more impressive aspect of the game is the number of playable characters involved in the plot. Being the first Final Fantasy game to introduce characters with distinct, non-generic personalities, the game involves the adventures of twelve separate characters, of which five or fewer can be present in the party at one time. The game maintains the restriction on party characters by shuffling characters out as the plot proceeds, although some of the events which change characters happen in somewhat contrived circumstances. Regardless, the game does do well to give each character their own motivations, characterisation and personality – and to give each character disparate character skills and abilities, something which hasn’t always been present in the Final Fantasy series – Final Fantasy VI and VII come to mind.

Gameplay should also be familiar to JRPG fans, particularly players of later Final Fantasy games. The game uses a prototypical form of the Active Time Battle system also used in many later Final Fantasy games, although without the bars indicating which character is to be ready next and how long it will take for them to be ready. In the world map, there is the usual “not too linear” approach where players have some degree of free rein over where they are to travel to next, although there is a relative dearth of sidequests to make some of the additional locations worthwhile to visit.

The game is reasonably challenging, especially in the early game where healing comes at a price and losing any part of your party can be catastrophic. Even at the end of the game, a bit of level grinding will ease your way through the final dungeons, giving you a better chance against some of the tougher enemies. The bosses don’t have the most advanced artificial intelligence, but have enough potential to smack the characters around to make them dangerous.

Unfortunately, the game’s translation doesn’t meet the standards of the gameplay, with sloppy mistakes and strange turns of phrase scattered throughout the game. While the translation is not the poorest of any SNES-era JRPG – the train-wreck that is the English translation in Breath of Fire II comes to mind – and is at least legible, it is neither good, nor even endearing in the way that some poor translations can be – well, apart from one famous line (“You spoony bard!”) which is oddly translated yet proper, if archaic English. Given the excellent, endearing and amusing translations in Final Fantasy VI and Chrono Trigger by Ted Woolsey later on in the SNES era, it’s a pity that Square didn’t get a good translator earlier on. (Re-releases of Final Fantasy IV have retranslated the game to a far higher standard – but they have kept the famous line described above.)

Thankfully, the graphics and sound in this game are quite a bit better than the translation. Similarly to the later Final Fantasy VI, the graphics are not the best on the SNES or even in the genre – the fabulous Chrono Trigger comes to mind again – yet they are serviceable and use the vivid palette of the SNES rather well. The sound effects are also serviceable; there may be no stand-out sounds like Kefka’s infamous cackling laugh in Final Fantasy VI or the unearthly scream of Lavos in Chrono Trigger – but then again, there isn’t really a place in the game for such impressive effects to be appropriate.

The music, as befits a Final Fantasy game, is very good, though not as distinctive or memorable as I would like. Nevertheless, there are some very good tracks scattered throughout the soundtrack, including right from the very start with the theme of the Red Wings. Other exceptional tracks include the theme of Golbez, one of the main villains in the game, along with the music accompanying two of the final dungeons.

Final Fantasy IV has all the components for a strong JRPG, including a fairly strong plot, good characterisation, solid gameplay fundamentals and very good music. From the perspective of the genre, it is a good game. Yet, comparing it to other JRPGs later in the same console generation, it comes across as being slightly underwhelming. It may be that the many successors to Final Fantasy IV have overshadowed the game somewhat, but there weren’t any particular moments that I considered outstanding in the same way as some moments in Final Fantasy VI or Chrono Trigger were. However, it was clearly a good enough game for me to see it to the end and from a historical perspective, Final Fantasy IV is clearly very important for its pioneering work in gameplay mechanics and character development.

Bottom Line:Final Fantasy IV is a good game with solid gameplay fundamentals and a reasonably good plot, along with being historically important, but sometimes comes across as slightly underwhelming compared to later JRPGs.

Recommendation: If you’re going to play Final Fantasy IV, do yourself a favour and give the original SNES version a miss. Unlike Final Fantasy VI, you don’t lose an interesting, funny yet proficient translation by going to the newer versions. Other than that, this is a good game for entrenched JRPG fans and not a terrible starting point for new JRPG fans, but it won’t convert anybody who has already made their mind up about the genre.